During fourth and fifth grade, when I wasn’t playing horses
or tetherball or, occasionally, Four Square, I was involved in a very detailed
and elaborate game with friends (Audrey, Dawn and Teresa?). We were a weird
family of weirdness. I think our last name was Go-Go or something like that;
all our first names rhymed with our last. Our home was the jungle gym. This was
in Enterprise, Oregon where I attended two years of school after we moved back
from the Southwest and before we moved to Joseph. The fact that this particular
game went on through two school years and only existed at recess fascinates me
now that I think about it. We had situations that arose, we had relatives
visit, the occasional classmate who joined us and then left. We traveled extensively,
so that our house became a castle or hotel or rocky outcropping somewhere. I believe
we were interchangeably dogs and cats as pets were needed.
Audrey and I were good friends. She lived on Alder Slope with
her grandparents, parents and two older sisters. They had goats and chickens, a
couple of ancient horses and property littered with old cars and machinery. My favorite
was an old DUKW boat that somehow had ended up in Wallowa County. In the winter
we played through the woods and built snow forts along ditch banks, sledded
down their driveway and when we got too cold went in and warmed up with hot
chocolate made with goat milk. Then we’d gather all the various dolls in the house
and create new worlds. When Audrey’s sisters would play this would sometimes
take a dark turn as Ken inevitably was arrested for indecent exposure and went
to jail. Sometimes Audrey’s chihuahua, Cookie, was the jailer and was allowed to
chew Ken’s leg. After each arrest, Barbie moved on; off to see the world or
build a rocket or organize a school. Something that said the one male doll is
not really needed for anything here.
What made me think about this was an opinion piece today
in the New York Times “Learning from ‘Leaf Town’”. It made me hope that more children are creating
these intricate worlds, using their play to make something better or
subvert the norm, somewhere where imagination can just wander.
*Picture from Insh.World
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